Helsing was very shallow in build creation and skill use. I have all three (if you're referring to the first Van Helsing title) and for comparison I put 12.5 hours into Helsing, 2.5 hours into Vran, and 483 hours into Grim Dawn (so far). But until it does, mature dungeon-crawler lovers are likely to have a pretty good time inhabiting Victor Vran.Different games entirely, and it depends on what you want out of your ARPGs. A sense of repetition will eventually set in for all but the most hard-core action RPG fans. And actor Doug Cockle, best known as the voice of Geralt in the Witcher games, is given surprisingly little to work with in the role of Victor. The slowly evolving tale of monster infestation, which comes in spurts of exposition after certain levels, seems almost like an afterthought. That said, the storytelling is a bit weak. While the former is fun for a bit, it's the latter that actually adds something interesting by giving the regular game action a more lighthearted tone, which makes for a nice counterbalance to the darker setting of the adventure. Zagoravia has an appealing gothic vibe, and the monsters, though tiny, animate beautifully in both their attacks and when staggering from Victor's blows.Īs for the "Overkill Edition," this not only brings this game to consoles, but it also adds two expansions: a challenge called "Fractured Worlds" and a story expansion titled "Motorhead Through the Ages." Which, yes, takes inspiration from the titular metal band's lyrics and album covers, giving you such weapons as the Guitar of Vampirism. Plus, the world - which you can view from any angle, thanks to a rotating camera - and its characters look terrific. Original game elements (optional hexes that alter play parameters, tarot-like playing cards that modify Victor's attributes, and the ability to combine and transmute older items into more powerful ones) are introduced at regular intervals and help keep things fresh. Combat, meanwhile, supports both keyboard-and-mouse and gamepad interfaces, and it's intuitive and empowering. Plus, the ability to not only jump but also wall-jump opens up maps in new ways that make exploration - and stumbling upon treasures - more exciting than usual. The additional challenges on each level give players motive to experiment with new weapons and powers while adding some replay value. Victor Vran doesn't rewrite the book on dungeon-crawling RPGs but instead delivers a mostly traditional, nicely designed adventure with loads of content and some common-sense features surprisingly absent from many other games in the genre. An online mode turns the campaign into a four-player cooperative experience. Between levels players can return to the palace hub, where they have the ability to trade and buy items and weapons, combine and transmute materials, and chat with a handful of characters to progress the story. Each stage has multiple challenges, such as killing certain kinds of monsters with a specific kind of weapon or finding all secret treasures, in addition to a primary objective, such as reaching a gate or finding a non-player character. Levels are presented from an isometric perspective, providing an almost top-down view of battlefields, which sometimes swarm with dozens of enemies including spiders, skeletons, wraiths, and other fantastical creatures. His plan is to locate his friend and get out, but when Victor discovers his friend has been transformed into a monster, he opts to remain in the city and help its queen - who has some secrets of her own - rid the city of its infestation. VICTOR VRAN's titular hero is a famed monster hunter who arrives in the demon-besieged city of Zagoravia in search of a colleague.
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